Throwing is the main tool of interaction in Klonoa: Door to Phantomile, as almost everything you do will revolve around the ring that Huepow powers for you. This isn’t just a visual effect, this so-called 2.5D level design allowing for things like areas intersecting with each other or taking place adjacent to a different segment of the level, the player sometimes able to hop between intersecting paths or toss objects into the background or foreground. Klonoa’s movements are locked to a 2D plane as he moves through the stages, but the environments are three-dimensional, meaning that while you don’t control his Z-axis movement, your path may wind out in any direction it so pleases. The form Klonoa’s adventure takes is a sidescrolling platformer game, but it’s not truly a 2D or 3D game. The people of Phantomile speak an invented language that is captioned in text boxes, but even with this barrier to understanding them, Klonoa’s emotion can shine through during the many happy and triumphant moments as well as the few sadder stops along the way.
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It won’t weigh down the entire tone of the game, but the threat Ghadius plans poses and the ramifications of his work are brought up and depicted enough to establish the stakes. This tale of dreams and fantasy creatures is an excellent fit for a light-hearted adventure, and many of the environments are vibrant and colorful to match, but the game does sometimes shift into some legitimately sad moments. Naturally heroic, Klonoa chases after him to try and stop him and save the people who are being corrupted by Ghadius’s influence, but it’s really Joka who serves as Klonoa’s constant rival throughout, the jester-like creature being Ghadius’s faithful servant and the one to sic many of the monsters and corrupted denizens of Phantomile on Klonoa. However, a dark being known as Ghadius invades this world of sweet dreams and aims to corrupt the dream energy in the Moon Kingdom so that Phantomile would become a land of nightmares. Klonoa’s first adventure takes place in the dream world of Phantomile where he lives with his grandfather and spends his time playing with a Ring Spirit named Huepow.
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His platforming adventures were meant to resonate with kids and adults alike, but he never seemed to catch fire the way other mammalian mascots like Sonic the Hedgehog did, and based on Klonoa: Door to Phantomile at least, it wasn’t the game’s fault for his low popularity.
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However, Namco decided to take a crack at creating a new mascot to join him back during the fifth generation of console gaming, and that’s how Klonoa was born, a strange mix between a rabbit and a cat dressed like a kid but with a hat paying homage to Pac-Man. While Namco probably couldn’t ask for a better mascot than Pac-Man when it comes to recognizability, he’s more of a character who represents their history rather than one capable of carrying things forward with personality and flexibility.